Launches September 1st

News and devblogs

[2017-06-16] News - Beta Update: Version b02

[2017-06-16] Developer Blog - #1 The Making Of A Sequel

[2017-06-08] News - Beta Round 2


Beta Update: Version b02

So... I've made a lot of changes this week, maybe too many in such a short time.
Some of the changes might've been a bit too haphazardly made, but I thought that I might as well do some radical tweaking just to get some final feedback from you guys before the beta ends. So please do post any b02 comments or concerns you might have below.

Tweaked Cards: [AncientWar] [AncientWarEX] [AntiMuri] [BearMiner] [Bees] [BeesEX] [Bird] [BirdArrow] [BobsShip] [BossTrio] [Buni] [BusinessCasualManEX] [Dea] [DungeonConstruction] [FireMace] [FireSword] [Fishbun] [FishbunPileup] [Helios] [Heroism] [HeroismEX] [Hyperdusa] [JealousChest] [JennyBlueberry] [JennyBun] [JennyCat] [JennyLemon] [JennyMole] [JennyShark] [JennySlayer] [JennyTiger] [MaskedRuby] [MechaFishbunjin] [Metonym] [NeoDea] [Netherbird] [Orka] [Parrot] [PrimalFishbun] [Prince] [PrincessRemedy] [Raft] [SafetyJenny] [Simulacrum] [SimulacrumEX] [SkullCard] [SkullCardEX] [SkullKing] [ThatGuy] [TheBiggestFan] [TheLichousTurnip] [Tor] [ToscaEX] [Turnip]

New cards: [Frog Fan] [Lemon]

General changes:
[Neo Dea] and [Fishbun Pileup] are no longer cards you can have in your deck.
Generally nerfed placement damage effects.
Generally buffed arrows and linking.
Added discard card effect.
Changed peek effect to look at multiple cards at once or at the opponents current hand.
Added pay token effect, if you can't pay the token the effect won't happen.
Tweaked some archetypes like bird, bun and jenny.

Bug fixes:
"It" effects ("transform it", "remove it") that refer to cards that've just been removed won't crash the game anymore.
Peeking at cards is a time'd action now.

We might be able to do one more patch before this beta ends, so hit me with your suggestions.

.Haku



The Making Of A Sequel

The original Card City Nights started out as a fun side project, but turned into one of our most beloved games. It has a great atmosphere, a stellar soundtrack, and a core game mechanic that's very different from most traditional TCG's. It also plays very differently in that it's more of a light Adventure/RPG where you travel the city, meet weird people and adventure through a story line. Only instead of RPG-styled battles, everyone is crazy about playing cards.

This time around we're thinking things through a bit more, and we knew from the start what we wanted to add and improve upon. The big one is multiplayer, which was the number one requested feature for the first game. We're also addressing some flaws in the original game design, and among other things have merged the two boards into a single playing field.

Card City Nights 2 features two hundred cards with all your favourite (and probably some of your least favourite) characters from games by Ludosity, all with their unique mechanics to bring out the most of every possible strategy.

At the same time we are definitely keeping some things the same - the atmosphere, the adventuring, and making sure the soundtrack is at least as good as the first one. In the coming devlogs we'll make deep dives into each one of these areas, so stay tuned!

The development of Card City Nights 2 has so far been a blast for everyone at the studio and we're super excited for the game to be released! Giving the players a multiplayer feature is sure to bring out the best and worst in you, and we are looking forward to see some of your favourite strategies and fantastic plays!

As I'm writing this, we're right between beta round #1 and round #2 - for the first round we invited only the first 100 signups, and with the upcoming round we'll open up for a lot more. We already fixed a lot of things, and can't wait to hear what y'all think of beta #2!

Card City Nights 2 is kooky, quirky, has a stellar soundtrack and a very interesting and unique card battling mechanic that makes it stand out from other TCG's. With an all new adventure set in a space station, a much improved UI and an all-new online mode, we think you're going to love the game when it releases September 1st!

And remember, it's always night in space.

- xoxo, Joel



Beta Round 2

Beta #2 will go live on June 23'rd! Sign up now (scroll down) for chance to try the online VS mode before everyone else!

If you were already invited to Beta #1 you don't need to sign up again.


Journey through a mysterious flying city called Starship Frivolity where every inhabitant is obsessed with the latest space-craze, The Card Game! Battle them to win their trust - and their cards! - and progress through the dubious laboratories, haunted docks and lethal restaurants of this space station to find out its greatest mysteries.

The Card Game (or TCG for short, the only card game they play in space) is played by two players on a single board. Connect your cards to give them power, and when they're all fired up they deal damage, heal, shield, or mess with your opponents cards. Since they stay on the board after they've been activated, you can keep combos alive indefinitely by stringing new cards into the chain. Playing on the same board gives you opportunity to further mess with you opponents, blocking their moves or stealing their power!

With a renewed gameplay system, an all new adventure and online multiplayer,
Card City Nights 2 improves on its predecessor in every way.

  • Adventure and Cards, together again!
  • Unique, connect-the-arrows card-battling system not seen anywhere else
  • Online multiplayer
  • 200 unique cards with characters from the Ludosity universe
  • Discover increasingly more unlikely locations and kooky characters
  • Still no In-App Purcheses whatsoever

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